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Amiga Format CD31 (1998-09-02)(Future Publishing)(GB)(Track 1 of 2)[!][issue 1998-10].iso
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1998-07-10
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## Foundation.catalog -------------------------------------------------->
;
; File For Foundation (c)1997 Paul Burkey & Sadeness Software
;
; Contact: Paul Burkey <burkey@bigfoot.com>
;
; ** Notes for translators **
;
; I've included a few descriptions to explain the usage and particular
; meaning to some of the text. If you are unsure about the context of
; reason behind some of the text then please feel free to contact me
; and I will explain. I realy should put a description next to all of
; these but I guess you'll work out most of them so to save time I've
; left a lot of them empty.
;
; Some of the descriptions are very simple and many of the phrases don't
; really need an explanation. Forgive me for giving too much help. I don't
; mean to detract from your wonderful transcribing abilities but I'm sure
; the help will be usefull in some places.
;
; Don't touch the "#LABEL" line OR the ";English" line below that, just
; fill in the empty line.
;
; Some words/phrases have comments at the end. DON'T translate the text
; that appears after the -
;
; eg,
;
; #QUICK_ORDERS
; ;Quick Orders - Simple command to summon people.
;
; You only need to translate the "Quick Orders" part.
; Don't use a ; at the start of the line.
; Here is an example:
;
; #MENU_CREDITS
; ;Game Credits - A page with the names of all the people who helped.
; Jogo Crédito
; ;
; #NEXT_WORD
;
; You should also be aware of some catalog entries that don't require
; translations. These entries will be marked with an <ignore this>
; message. The catalog conversion program will also ignore these
; entries so you will not see any error messages.
;
;
##--------------------------------------------------------------------->>
#MENU_CONQUEST
;Conquest Game - A game of 40 missions.
;
#MENU_CUSTOM
;Custom Game - A cusomized game.
;
#MENU_LOAD
;Load Game - Load a saved game
;
#MENU_PREFS
;Game Preferences
;
#MENU_CREDITS
;Game Credits
;
#MENU_EXIT
;Exit Game
;
#MAP_SIZE
;Map Size - Change size of map eg, 128x128, 256x256
;
#MAP_TYPE
;Map Type - Change type of map eg, Random, Custom, Import
;
#_ON
;On
;
#_OFF
;Off
;
#_MALE
;Male - Male player (used to define players face 'male mugshot')
;
#_FEMALE
;Female
;
#FULL
;Full
;
#NEW
;New
;
#SWITCH
;Switch - (change, juggle, alter, rearange)
;
#HEALTH
;Health - How healthy is each person
;
#MORALE
;Morale - How happy is each person
;
#CANCELED
;Canceled - We don't want this building now.
;
#BEST_AND_WORST
;Best and Worst - A chart showing the best production and the worst production.
;
#POP_DEATHS
;Popular Deaths - statistic showing most frequent types of death - killing, suicide etc..
;
#MISS_STATUS
;Mission Status - "Mission" is the word used to describe a set of objectives and
; tasks that must be completed for each "level" in the game. A simple
; mission would be "kill the enemy".. The single player game is
; made up of 50 or more missions.
;
#MissionComplete
;Mission Complete - Mission has been completed successfully
;
#MissionFailed
;Mission Failed - Mission ended unsuccessfully
;
#CantContinue
;We can't continue! - for example, we have no more people left to fight!
;
#GAME_STATS
;Game Statistics - Statistics for all players (comparisons)
;
#TeamStats
;Team Statistics - Statistics for a single team
;
#AverageAge
;Average Age - Statistic for the average age of all people
;
#_Defence
;Defence - Defence options panel
;
#_GoOptions
;Go to Game Options Panel - online help
;
#_ReturnPeople
;Return to Selected People Panel - online help
;
#_GotoBuild
;Go to this Building - View selected building
;
#_RemoveWeak
;Remove Weakest occupant
;
#_SadChurch
;Send Saddest occupant to Church
;
#_SadTavern
;Send Saddest occupant to Tavern
;
#_ShowFight
;Show Fighting Units
;
#_ShowPeasants
;Show Peasants & Maidens
;
#_ShowAll
;Show All People
;
#_SelectPers
;Select this Person - select person from a list
;
#_LeaveBuild
;Leave Building
;
#_GotoHospital
;Go to Hospital
;
#_ReturnHQ
;Return to Headquarters
;
#_GotoChurch
;Go to Church
;
#SELL
;Sell
;
#BUY
;Buy
;
#TRANSPORT
;Transport - meaning to move objects about
;
#PRODUCTION
;Production - the production of various items
;
#STATS_MENU
;Statistics Menu
;
#RECENT_DEATHS
;Recent Deaths - statistic showing the last 4 deaths along with the cause
;
#QUICK_ORDERS
;Quick Orders - Simple command to summon people
;
#REPAIR
;Repair - repair panel
;
#PLAYER
;Player
;
#TOTAL_STORAGE
;Total Storage
;
#ENEMY_BUILDING
;Enemy Building
;
#UNDER_CONSTRUCTION
;Under Construction
;
#NEW_BUILDING
;A New Building
;
#SETUP_TRADE
;Setup Trade
;
#CANCEL_TRADE
;Cancel Trade
;
#IN_EXCHANGE
;in exchange for
;
#_OFFERING
;is offering
;
#TradeRefused
;Your trade was refused
;
#_NoLongerTrade
;is no longer offering trade. - used eg, "Player is no longer offering trade."
;
#_TradeCanceled
;Trade canceled.
;
#_Accepted
;has accepted your trade. - similar to above.
;
#_Accept
;Accept
;
#_Refuse
;Refuse
;
#_HUMAN
;Human - used to describe a human player rather than cpu control
;
#_CPU
;CPU - maybe no translation for this one but it is needed in the game
;
#RECOVERED
;Recovered - Used when a building is removed and wood or stone is recovered.
;
#ELEM_gold
;Gold - Keep below 12 characters and use single words only for all resources.
;
#ELEM_wood
;Wood
;
#ELEM_coal
;Coal
;
#ELEM_steel
;Steel
;
#ELEM_stone
;Stone
;
#ELEM_ore
;Ore - One word to describe the element that is refined into gold or steel
;
#ELEM_wheat
;Wheat - this is used to make bread and for brewing
;
#ELEM_oil
;Oil
;
#ELEM_armour
;Armour - element used to make buildings stronger and to shield soldiers
;
#ELEM_magic
;Magic
;
#ELEM_idea
;Idea - this represents ideas, inventions, discoveries (using a lightbulb icon)
;
#ELEM_soul
;Soul - This can be anything that describes a dead body or corpse
;
#ELEM_bread
;Bread
;
#ELEM_meat
;Meat - this can be Beef, pork or lamb
;
#ELEM_water
;Water
;
#ELEM_wine
;Wine - maybe this could be a word to describe wines and beers? etc..
;
#ELEM_veg
;Vegetables
;
#ELEM_fruit
;Fruit
;
#ELEM_fish
;Fish
;
#ELEM_peasant
;Peasant - The elements also cover "people types"
;
#ELEM_maiden
;Maiden
;
#ELEM_wizard
;Wizard
;
#ELEM_scientist
;Scientist
;
#ELEM_soldier
;Soldier - this person can also be known as a Guard
;
#ELEM_knight
;Knight
;
#ELEM_black
;Black Knight - two words for this one but keep below 16 chars if possible
; you could any word to describe a powerful Knight.
;
#ELEM_archer
;Archer
;
#GuardUpgrade
;Guard Upgrade - Building can now have more guards
;
#WorkerUpgrade
;Worker Upgrade - Building can now have more workers
;
#Copyright
;Copyright
;
#EXIT
;Exit - Abort current screen/option
;
#PLAY
;Play - Start game
;
#PICTURE
;Picture - View a picture of this level (button label)
;
#HideMap
;Hide Map - Hide map (keep it a secret)
;
#ShowMap
;Show Map - Used to display a selected map
;
#HideHQ
;Hide HQ's - Hide HQ's (keep them a secret)
;
#ShowHQ
;Show HQ's - reveal the players HQ's
;
#BACK
;Back - Option to go back to the previous screen/options
;
#_MORE
;More - Button used to move onto next screen/options
;
#QUIT
;Quit - totaly give up on current game setup
;
#NOTES
;Notes - Small information on current settings
;
#_BUILDINGS
;Buildings
;
#_PEOPLE
;People
;
#_MISSION
;Mission
;
#_KILLS
;Kills - the number of enemy people that you killed ;)
;
#CHOOSE_MAP
;Choose a Map - Heading for the custom map screen
; A Map is a play area that the game takes place on. This is
; basicly a landscape made up of hills, water, islands, trees etc.
;
#MAPS_custom
;Custom Maps - a heading for a list of custom game maps
;
#MAPS_picture
;Picture Maps - a heading for a list of maps that are standard iff pictures.
;
#MAPS_random
;Random Map - a map that is created using a random seed number
;
#CURRENT_SELECTION
;Current Selection - heading for the selected map that the player wants to use
;
#GAME_OBJECTIVE
;Game Objective - Reason or target to play for.
;
#WIN_NONE
;None - No set target to decide end of game (totaly free game)
;
#WIN_DESTROY
;Destroy Enemy - Play game until all enemy has been killed
;
#WIN_LAND
;80% of Land - Play until someone owns 80% of the land
;
#START_RESOURCES
;Start Resources - Resources/People that you start the game with.
;
#LOW
;Low
;
#MEDIUM
;Medium
;
#HIGH
;High
;
#SAVED_GAMES
;Saved Games
;
#CONTINUE_GAME
;Continue Game - Load an old game and continue
;
#REPAIR_RESOURCE
;Repair with Resources - repair the building using resources (wood, steel etc.)
;
#REPAIR_GOLD
;Repair with Gold - repair buildings and pay using gold
;
#UPGRADE_BUILDING
;Upgrade Building - general building upgrades (faster, bigger, stronger etc..)
;
#SIZE
;Size - used to descrive map size (128x128, 256x256 ) and maybe other things.
;
#MAP_LAND
;Land - word used to describe the land on which you can farm and build most buildings.
;
#MAP_ROCK
;Rock - word used to describe the higher land areas made of rock (good for mines!)
;
#MAP_WATER
;Water - The sea, rivers and lake areas. (not necessarily drinking water)
;
#MAP_STATS
;Map Statistics - Heading above some text that shows various things about current game map.
;
#_Type
;Type - Used as a heading for a map type eg, "Type: Custom"
;
#_Message
;Message - used as a label for entering messages eg, "Message: Please help!"
;
#HUMAN_PLAYERS
;Human Players - statistic for the amount of players in this game
;
#CPU_PLAYERS
;CPU Players - statistic for the amount of computer players
;
#YEAR
;Year - display the number of "game years" of the current game
;
#TECH_LEVEL
;Tech Level - Simple short phrase used to descrive the current technology level.
; This will be used to show the player how many inventions, ideas have
; been developed so far. Used: "Tech Level 1", "Tech Level 2" etc..
;
#STOCK_EXCHANGE
;Stock Exchange - direct exchange of goods (less value than a trade but instant)
; could also be called "Instant Trade" etc.
;
#START_TRADE
;Start Trade/Exchange - When an exchange/trade is setup, this button will start it.
;
#SELL_MORE
;Sell More - Choose to sell more of the current resource
;
#SELL_LESS
;Sell Less - Similar to above.
;
#CYCLE_ELEMENTS
;Cycle Elements - Slide, Cycle or Shift through a list of elements
;
#BUILDING_0
;Headquarters - The main Building!!
;
#BUILDING_1
;Small Fort - small knight/soldier building
;
#BUILDING_2
;Masons Hut - Where the Stone Mason lives and collects/chops the rocks and stones.
;
#BUILDING_3
;Tall Tower - Larger building where knights/soldiers live.
;
#BUILDING_4
;Wizard Hut - A place where Wizards can live and be trained
;
#BUILDING_5
;Peasant Hut - Small building where Peasants can live in peace.
;
#BUILDING_6
;Mine - General purpose mining building (cretes stone, coal, ore and oil)
;
#BUILDING_7
;Foresters Hut - This is where the foresterlives - he chops the trees! :)
;
#BUILDING_8
;Armoury - a place where armour/swords are made.
;
#BUILDING_9
;Prison
;
#BUILDING_10
;Laboratory
;
#BUILDING_11
;Gun Tower - Small knight/Soldier building with a cannon on the top!
;
#BUILDING_12
;Pump House - Where the water is collected.
;
#BUILDING_13
;Refinery - Where ore/coal is turned into Gold/Steel
;
#BUILDING_14
;Bakery - where the bread is made! :)
;
#BUILDING_15
;Food Factory - Magical building where Gold is turned into food!
;
#BUILDING_16
;Farmhouse - general farm where wheat and fruit is made.
;
#BUILDING_17
;Warehouse - Similar to Headquarters, used for large storage of people/resources.
;
#BUILDING_18
;Brewery - Where the wine/beer is made.
;
#BUILDING_19
;Fishery - where the fishermen live.
;
#BUILDING_20
;Crematorium - Where the dead bodies are turned into magic! (strange eh!?)
;
#BUILDING_21
;Church
;
#BUILDING_22
;Barracks - where the Peasants are trained to become soldiers!
;
#BUILDING_23
;Hospital
;
#BUILDING_24
;Archers Fort - Archers live here and they can shoot through the roof!
;
#BUILDING_25
;Balloon Port - Where the Balloons are made - like Phileas Fog!?
;
#BUILDING_26
;Food Store - Storage for Food
;
#BUILDING_27
;Water Store - Storage building for Water
;
#BUILDING_28
;Tavern
;
#BUILDING_29
;Mine Store - Building used to store coal, stone, Ore, Gold and Oil
;
#DEATH_0
;Bad Health - Cause of death
;
#DEATH_1
;Old Age - Cause of death
;
#DEATH_2
;Suicide - Cause of death
;
#DEATH_3
;Killed - Cause of death (any form of killing, swords, fire or puches!)
;
#DEATH_4
;Natural Causes - Cause of death (this one is a bit random)
;
#DEATH_5
;Squashed - Cause of death (caused by a building falling down!)
;
#DEATH_6
;Freak Accident - Cause of death (totaly random death)
; Use any funny or amusing cause of death!
;
#DEATH_7
;Nasty Mishap - Cause of death (totaly random death!)
; Use any funny or amusing cause of death!
;
#DEATH_8
;Death by Magic - Cause of death (eg, Wizard removes building while people are inside)
;
#DEATH_9
;Burnt to Death - Cause of death (killed while a building is burning)
;
#DEATH_10
;Exhaustion
;
#_NEXT
;Next - used as a button to move a list of items.
;
#_PREV
;Previous - used in the same way as #_NEXT
;
#ARMY
;Army - Word used to describe all Soldiers/Archers/Knights
;
#LAND_OWNERSHIP
;Land Ownership - title of a statistic for how much land each player owns.
;
#TECHNOLOGY
;Technology - how far each player has advanced
;
#OVERALL_STATUS
;Overall Status - the startus of each player using all of the statistics.
;
#SUMMON
;Summon - Used to describe a point where you (ask,command,tell) a person to "come here!"
;
#SHOW_FACE
;Show face in more detail - used for online-help to let the player examine a mugshot
; in more detail. (a bigger picture!)
;
#SHOW_NEXT
;Show next selected person - when a group of people are selected you can only check them
; one at a time. This lets you cycle through them.
;
#SHOW_PREV
;Show previous selected person
;
#REMOVE_THIS
;Remove this person from the group - remove one person from a list
;
#REMOVE_OTHERS
;Remove all other people from the group - remove everyone but the current person
;
#_OUT
;Out - used to descrive resources that have been used or sold
; this word must be short (6-8 characters max)
;
#_IN
;In - used to describe resources that have been used or sold
; this word must be short (6-8 characters max)
;
#CANT_BUILD
;You can not build here! - not a good building location for many reasons
;
#CHECK_PEEP
;Check currently selected people - online-help button information.
;
#CHECK_BUILD
;Check currently selected building - online-help button information
;
#HIGHEST_PRI
;Highest Priority - change production/transport Priorities
;
#LOWEST_PRI
;Lowest Priority
;
#RAISE_PRI
;Raise Priority
;
#LOWER_PRI
;Lower Priority
;
#WINDOW_1
;Game Over
;
#WINDOW_2
;Map
;
#WINDOW_3
;Idea
;
#WINDOW_4
;Game Menu
;
#WINDOW_5
;Trade Complete - a trade has been made
;
#WINDOW_6
;Message Window
;
#WINDOW_7
;Mission Complete
;
#ADVANCED
;We have advanced our technology with this idea - displaying new inventions
;
#QUIT_GAME
;Quit Game
;
#AreYouSure
;Are You Sure?
;
#_YES
;Yes
;
#_NO
;No
;
#WHERE_PERSON
;Where is this person? - button to move the viewpoint to show a person in the game.
;
#OCCUPANTS
;Occupants
;
#Idea_0
;Peasants now have the ability to torch buildings.
;
#Idea_1
;Wizards can now summon Trees.
;
#Idea_2
;Wizards can now summon Rocks.
;
#SaveGame
;Save Game As
;
#ChooseGameLoad
;Choose a Game to Load!
;
#NoConquests
;No Conquests found.
;
#CONTINUE
;Continue - carry on with game
;
#Paused
;Foundation is Paused.
;
#ChangeGameSpeed
;Change Game speed. Left Mouse Faster, Right Mouse Slower.
;
#ReadMessages
;Read Messages
;
#Buildable
;Display possible Building areas (on/off)
;
#SHOW_IDEAS
;Show Inventions/Ideas
;
#CommandBut_0
;Move
;
#CommandBut_1
;Stop
;
#CommandBut_2
;Harvest
;
#CommandBut_3
;Attack - Comman group to attack target person/building
;
#CommandBut_4
;Return Home - command group to return home
;
#CommandBut_6
;Scatter - Command group to run in random directions
;
#CommandBut_7
;Summon Trees
;
#CommandBut_9
;Patrol Area
;
#CommandBut_11
;Torch a Building
;
#CommandBut_12
;Summon Rocks
;
#CommandBut_13
;Patrol
;
#ReserveThis
;Reserve this Building.
;
#Unsuitable
;Unsuitable location for this type of building.
;
#NoRoom
;There's not enough space to build anything here.
;
#UnknownTerritory
;This is unknown territory.
;
#CantBuildOnWater
;You can't build on the Water.
;
#NotEnough
;You don't have enough resources
;
#TooSoft
;The Ground is too soft. - used when you try to build a castle on sand
;
#QuitFoundation
;Quit Foundation? - Quit whole game (quit to workbench)
;
#MakeMore
;Make more - used to warn player to make more resources eg "Make more Bread"
;
#WeAreOut
;We're out of - warn player when we run out of goods eg, "We're out of Wood"
;
#TrainedWizard
;Trained free Wizard! - If player can't make a wizard, one is made.
;
#HQLost
;Headquarters Lost! - The Headquarters have been destroyed/taken over
;
#HQDamaged
;Headquarters Damaged!
;
#Attacked
;Attacked! - used to describe building under attack eg, "Fort Attacked!"
;
#Torched
;Torched! - Same as above eg, "Headquarters Torched!"
;
#EnemyApproaching
;Enemy Approaching! - enemy side comming too close to your buildings
;
#_Load
;Load
;
#_Save
;Save
;
#_Cancel
;Cancel
;
#_Retry
;Retry
;
#_Browse
;Browse
;
#_NotFound
;Not Found - Used: 'filename Not Found.'
;
#_ImportantFile
;Important file Not Found!
;
#_PathsChecked
;Paths Checked - list of directory paths
;
#_LocateFile
;Locate the missing file.
;
#_FileError
;Foundation File Error
;
#_DesignProg
;Design, Programming, Graphics & Sound
;
#_AddDesign
;Additional Design
;
#_Storyline
;Storyline
;
#_AddSound
;Additional Sound
;
#_Compress
;Compression - data compression system
;
#_Soundtrack
;Soundtrack - Game Music
;
#_GameSpeech
;Game Speech
;
#_SpecialThanks
;Very special thanks to... - Special Greetings list
;
#_Presents
;Present - Used in intro sequence "Paul Burkey & Sadeness Software Present"
;
#_QuickLocate
;Quick Locate - Button used to quickly move view to a new place
;
#_GotoHome
;Go to the Home of this Person
;
#_GotoDest
;Go to this persons Destination
;
#_TerrainType
;Terrain Type - Label for th different weather/landscapes
;
#_TerrainType1
;Summer - Normal terrain
;
#_TerrainType2
;Lava - Very hot, Dry and Lava Seas
;
#_TerrainType3
;Winter - Cold and Snow
;
#_TerrainType4
;Dark - Dark and Gloomy graphics
;
##------------------>
## End Of File >
##------------------>